Another week and another night playing Overcooked 2 with friends. I managed to make it home from Alabama just in time to unpack, order pizza, and boot up the game.
Finally, some real challenge has arrived. Worlds 4, 5, and what we’ve done thus far of 6, have really upped the difficulty. They added a cool (but frustrating) mechanic where players control moving platforms which need to be positioned over and over again in order to progress.
Similar to the last level of the first world, one of the other “boss” levels we went through had a very psychedelic part that honestly left me confused and dizzy. We managed to overcome the level with three stars in our first try, but only because it was incredibly long.
These later levels are proving that the game has a lot of staying power. Even beyond getting three stars, I could see myself going back with the same people or another group and having a similar amount of fun. With so many roles on each level, its easy to beat it without getting a chance to experience every aspect for yourself. That’s important to me.
On the positive news front, it looks like the PC version got a free quality of life patch recently. It added a New Game+ mode with unique rewards and the ability to change your chefs without backing out entirely. I am excited to see those features the Playstation 4 version we are playing. Hopefully by the time it releases, we will be ready for the fresh challenges!
This post is part of a series of everyday posts for Blaugust. If you’d like to know more, click here.