Category: Games

D&D Character Idea #247: Lizardfolk Warlock

This post is part of a series of everyday posts for Blaugust. If you’d like to know more, click here.


Since we are still between campaigns, I am still debating the next major character to play. Most recent, I am considering a Lizardfolk Warlock with an Archfey Patron.

Here are the key roleplaying aspects of the character:

  • Hermit background, so even for Lizardfolk, he has lived a fairly isolated existence in the swamp.
  • Lizardfolk are described as seeing the things only in terms of its utility. They are fairly limited in emotional range. Art and beauty have no value to them.
  • In contrast, Archfey are demigods associated with the Feywild (or the Plane of Faerie) and are like more intense versions of faeries or similar creatures in popular myths.
  • After happening upon him, his future Archfey patron is amazed that he doesn’t know how to laugh or how to really express any kind of emotion other than hunger.
  • Without fully understanding, the Lizardfolk strikes a bargain with the Archfey that he will travel the world and learn the value of emotions and how to truly experience them.
  • The Archfey sometimes joins in on these travels, often offering unhelpful advice or intentionally leading him astray as to force him to feel the opposite emotion intended.

Obviously very rough at this time, but I am considering going pure Warlock, relying on Eldritch Blast for my damage needs, and loading up a ton of utility/face of the party spells. I like the idea of having an at-will disguise self spell, especially if it leads to a lot of bad/embarrassing attempts at pretending to be other races whose culture, dialects, and emotional vocabulary are entirely alien to me.

I am also mulling over going with Whispers of the Grave (at-will speak with the dead) or Gaze of Two Minds (a touch-based ability where I can touch a willing humanoid and experience their senses).

The first comes from an idea someone had of carrying around a collection of skulls to talk to for additional information. Lizardfolk getting Cunning Artisan which allows them to craft basic weaponry from fallen enemies. I figure pocketing a skull or two (and some snacking fingers/toes) from my enemies would be in-character and a great way to learn more about other cultures/emotions/etc.

The latter would be an easy way for me to roleplay learning about other races through their own eyes in a manner that would be less disturbing to potential good-aligned party members. I think it is less flavorful overall, but I am not looking to make an evil character or one that would be perceived as such.

All in all, it is a rough sketch of a character, but definitely one worth adding to the overall pile.

Overcooked 2: Session 2

This post is part of a series of everyday posts for Blaugust. If you’d like to know more, click here.


Between various wrestling matches and after everyone had eaten their portion of sous vide cheesecake (it was good), we got to played Overcooked 2 again. Here’s a reminder of the first time.

We are all still enjoying. None of the levels are on par with the end of the first world (where the level shifts dramatically Power Stone 2-style). I love the new mechanics though. We’re knee deep in the jungle and we are getting to deal with ground-based conveyor belts, wind, and tossing raw chicken across chasms.

It is awesome!

I will say that Overcooked 2 is definitely easier. I am looking forward to getting a fourth star added to chase after with the New Game+ mode they want to add in a future patch. On the levels we don’t get 2-stars, we’ve been able to go back almost immediately and get an easy 3-star. That’s a lot different from the first game where we genuinely struggled. I hope the challenge ramps up soon.

Even if it doesn’t, the game is still a ton of fun. I already know I would recommend it to anyone else and that’s still with much more to do. It is a shame our sessions are on Sundays where we all have to eventually go to bed for work the next day …

World of Warcraft: I <3 Trolls, Mon

This post is part of a series of everyday posts for Blaugust. If you’d like to know more, click here.


I have been waiting to meet King Rastakhan for years. My first and second characters were trolls. I often have at least one troll character that I actively play. Troll lore is the only lore I care about. TROLLLLLLLS!

wow_rasta.png

Hero Worship

I have barely played more than the opening of Battle for Azeroth and I am starting to get hyped all over again after realizing just how pivotal/important trolls are to this expansion.

No spoilers, okay?

Leave a comment if you love trolls too!

World of Warcraft: WAR Again

This post is part of a series of everyday posts for Blaugust. If you’d like to know more, click here.


On a previous post this month, I mentioned being unsure what to play. I decided: Warrior again!

Here’s why:

  • I attempted to level the a Priest, but when it came to the two healing specs, I hated both of them.
  • Shadow Priest was fun but not “I could main this” fun.
  • Leveling a fourth Rogue got tired quick.
  • I decided to race change my Mage to something other than an Orc after briefly flirting with all three specs and not hating them.
  • Playing the Warrior – my main in Legion – was still fun, especially when I realized I’d rather have a tank for my group spec than be a healer.
  • Eventually switching my Warrior to a Z.Troll is REALLY appealing. I have always wanted a plate mail Troll that doesn’t look terrible.

My goal now is to level the Warrior and the Mage. After that, if I have any will or game time left, we’ll see. I could possibly do a Z.Troll Shaman when the time comes but outside of the class fantasy difference, I don’t see the point in Enhancement or Elemental when I have a Warrior and a Mage proper.

I also have a Dwarf Monk that I can level if I so choose. I may do that, though I wasn’t feeling the Monk as much as I had hoped.

I am still burnt out on Rogue and Druid.

That all assumes I play in the first place! I had forgotten the expansion was out altogether. Between two interviews at work, a number of special projects, and my regular duties, I have been far too busy to care.

Maybe this weekend!

Overcooked 2: Session 1

This post is part of a series of everyday posts for Blaugust. If you’d like to know more, click here.


Overcooked was a huge hit in our household. When we finished our first D&D campaign, it became the de facto weekend time waster for our fearsome foursome. Over the course of several sessions, we managed to get all stars possible in the game and finish off all of the trophies on Playstation 4.

Now that Overcooked 2 is out and we’ve completed our first evening of frantically bumping into one another with raw food, what is the impression thus far?

 

Overall, after going through the first two worlds, Overcooked 2 is a blast. It seems easier than the first, but it also looks like they adjusted scoring and speed so it is a faster game overall.

The story this time involves the un-bread recently risen from the dead and their impending overrun of the Onion Kingdom. It is adorable, especially with Kevin, the king’s right-hand dog.

There are some concerns though. Given the increase in speed, most every level thus far has involved multiple steps. That’s a good thing but it can be a little maddening to understand the icons at time. When every single space has an item or a fellow player keeps throwing raw ingredients on the floor, Overcooked 2 quickly dips into visual overload.

Still, we had a blast in our first evening. Overcooked 2 is more of the same but more. That’s exactly what we wanted too! I look forward to playing more and writing a full review in the future.

Roleplaying An Alien in D&D

This post is part of a series of everyday posts for Blaugust. If you’d like to know more, click here.


I enjoy imagining new D&D characters to try. Recently, I have wanted to try the Horizon Walker subclass for the Ranger in 5th Edition’s Xanathar’s Guide to Everything. I have always loved the planes, so multiverse Legolas sounds fantastic.

From the guide:

Horizon Walkers guard the world against threats that originate from other planes or that seek to ravage the mortal realm with otherworldly magic. They seek out planar portals and keep watch over them, venturing to the Inner Planes and the Outer Planes as needed to pursue their foes. These rangers are also friends to any forces in the multiverse — especially benevolent dragons, fey, and elementals — that work to preserve life and the order of the planes.

We aren’t starting a plane-based campaign anytime soon, so all the characters I have been thinking of lately have to have local reasons for taking local actions. However, that does not mean they have to be local characters.

I am imagining a faction of Horizon Walkers that operate primarily in the planes themselves, only visiting mortal realms to infiltrate various cults before they can open up portals or rifts. Sort of like a team of Doctor Whos or time cops, though maybe with a bit of Guardians of the Galaxy thrown in to the mix too.

Our next campaign will take place in the Forgotten Realms, but I thought this faction would be a wonderful excuse to play a Changeling, a race native and limited to the Eberron setting, in the Forgotten Realms. Changelings are known for having to the ability to change their appearance to other humanoids and their base form looks like a fantasy version of a stereotypical science fiction alien.

At an early age, this faction (I am calling them the Greeters until I think of something else), stopped a breach in Eberron, found an orphaned Changeling, and thought they could train him up to be their master spy for infiltrating cults on other worlds.

Unfortunately, despite having an amazing ability to mimic others, my Changeling is terrible at roleplaying. Unless given an exact script, he doesn’t do well with improving his way through a cult to actually function as a spy.

Still, he is a decent soldier.

He was recently left abandoned in the Forgotten Realms along with another rookie to infiltrate a cult. It was intended to be a training exercise for the two younger members. Unfortunately, it goes south quickly and he ends up losing his partner and is limited/too rage blind to find a way to inform or request the assistance of the other Greeters still off-world.*

*This origin is subject to revision depending on campaign specific details.

Stuck in a world he barely knows or understands, he is about as alien as it is possible to be in a fantasy setting. Better yet, people do not believe he is an alien since his strange appearance, strange customs, and strange knowledge seem acceptable in a world filled with so much magic and mystery already.

It plays loose and fast with D&D metaphysics and is a bit meta (I am not that great at roleplaying either), but there are a lot of great alien tropes in science fiction that I think would be enjoyable to adapt to a strictly fantasy setting, especially when you are unique yet cannot convince anyone else of that fact.

If I do end up playing this character, then maybe I could do a series of “Mission Log” blog posts summarizing our adventures!

Massive Nostalgia Vol. 167: Downtime

This post is part of a series of everyday posts for Blaugust. If you’d like to know more, click here.


Since I deleted most of my old content, I am starting in media res with my volume numbering here. You have not missed volumes 1-166.

I remember in the third grade (ages 8-9 for non-Americans), we had a pen pal project. Now, I recall nothing about whom my pen pal was nor do I have any way of proving that a small southern town had contacts anywhere abroad, but these are the truths my mind has decided are facts.

I do recall it being a profound experience to realize that I could send a letter across the world and receive something back in a relatively short time. It was a moment that simultaneously made the world smaller and larger for my impressionable mind.

Similarly, I remember playing Ultima Online a few years later and marveling at how I could play with people all over the world inside a video game. Of course, with Ultima Online, you had to meet in person in-game to speak since there were no /tell or /whisper commands. There was a magic in-game telephone but it was rarely convenient.

Playing MMOs in the last several years and especially World of Warcraft in the last several weeks, I miss having the downtime to just talk to strangers. Sure, it caused me anxiety to talk to people online and not everyone was nice or worth talking to, but I made some really cool in-game friends that way.

Like pen pals and mailing letters, the notion of downtime itself seems quaint. Why force players to wait? Why give them nothing more to do than to talk to one another anymore? Instead, give them queues and quests and quick generating resources and graveyards with minimal walking and the list goes on.

It is probably for the better that we have less downtime. I don’t have to wait for a rarespawn to pop or waste most of my free time finding a group. Still, I miss the slower pace and the thought/time I could put into just occupying a digital space with others. I miss being amazed that my handwriting and my little piece of paper could make it around the world and back again too.

I refuse to say things were better or that we need to go back. That’s just an old man (in MMORPG years, at least) yelling about the good ole days.

But like so many old men, I am allowed to miss my youth where things were better and wish I could go back to those days one more time.

Sometimes it is easier to embrace the contradictions in life rather than choose between something you feel is objectively true and something you feel is subjectively true.

Let me grab a cane …

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