I Played Wolcen

I realize in writing this review of Wolcen: Lords of Mayhem that I am evenly split in my regards to the game. On one hand, it is by far the most successful Action RPG for me personally. I have tried (and failed to enjoy) genre titans like Diablo, Torchlight, and Titan Quest. Wolcen is the first and only Action RPG I have ever “finished”. At the same time, the game is horribly balanced, and I found the plot hard to follow. Completing the game was more chore than anything.

If you are unfamiliar, Wolcen: Lords of Mayhem is an Action RPG in the same vein as games like Diablo. Similar to Warhammer, it features absurdly sized characters in absurdly sized armor yelling at one another about demons, cults, rival political forces, etc. 

As I said before, I felt the game’s plot was hard to follow. Each act (the game is broken into three acts) seemed to introduce a new faction to contend with. However, since the gameplay largely revolves around wandering empty canvases in search of loot pinatas, there weren’t any side quests or side NPCs to exposit more about the story.

And, if I am completely honest, that may have been for the best. Of the bits I did understand, none of the story or its characters landed with me. It felt under-cooked, generic, and overly derivative.

Wolcen does stand out in its freedom. Rather than picking a class, your character is free to specialize in a number of different passives while also improving broadly applicable stats and leveling up skills tied to specific weapons. The game also smartly features a dual resource mechanic (willpower and rage) that is hard to describe but easy to understand once you play for a bit.

The game lacks properly balancing though. Initially, I went with a melee-centric build, but I found it impossible to beat the game’s first boss with my setup. After a little grinding, I managed to switch over to a caster build that made short work of the boss. For all of Act 2 and some of Act 3, I used the same build, but it made the game laughably easy. In Act 3, I switched back to melee after getting some lucky drops and, though it worked better, it wasn’t nearly as smooth or enjoyable.

Still, in my final build for completing the game, I went my own way with a bow build that I enjoyed playing and found reasonably balanced between my two previous extremes. Your mileage may vary, but from my experience, put everything in ferocity, learn how to dodge, and pick one of the top 2 or 3 skills to base your entire build around. Everything else is a trap.

As down as I may sound, I did mostly enjoy my time with Wolcen. It was a solid filler game to occupy my time (mostly while I was battling allergies). The endgame opens up a bit for some repeat activities, but I am not sure how much more juice I can get out of this lemon. If these is your type of genre, then you’ll probably enjoy Wolcen, despite its faults. For someone like me, who clearly doesn’t favor Action RPGs, it was probably worth the money I spent, but I am unsure if I will ever go back to it.

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